⭐ Unreal Engine/UE RPG Blueprint
[UE] 무기관리 2
Designerd
2023. 1. 12. 09:06
목차
무기
int 1~5: 적 그룹 만들기
BP: Blueprint Class
BS: Blend Space
ABP: Animation Blueprint
AN: Blueprint Class AnimNotify
ANS: Blueprint Class - AnimNotifyState
E: Enum 열거형
DT: Data Table
UE2212_01
01_Blueprints | Level - LEVEL BP_01_Variable |
|
02_Player | 02_Player - LEVEL ABP_Player BP_Player |
|
03_Vector | 03_Vector - LEVEL 03_Vector_Trace - LEVEL BP_03_01_Location BP_03_02_Direction BP_03_03_Trace |
|
04_Sword | BP_Sword | |
05_Collision | 05_Collision - LEVEL BP_05_01_ActorOverlap BP_05_02_ComponentOverlap BP_05_03_OverlapAndHit |
|
06_Enemy | ABP_Enemy BP_Enemy |
|
Character | Animation | Common |
OneHand | ||
Unarmed | ||
BlendSpaces | BS_Sword BS_Unarmed |
|
Materials |
MaterialLayers | |
M_UE4Man_Body M_UE4Man_ChestLogo |
||
Mesh | SK_Mannequin SK_MAnnequin_PhysicsAsset Skel_Mannequin |
|
Mixamo | Alpha_Body_MAT Alpha_Joints_MAT Standing_Taunt_Battlecry Y_Bot Y_Bot_PhysicsAsset Y_Bot_Skeleton |
|
Montages | Enemy_DeadFall_Montage HitReaction_Montage Sword_Attack_1_Montage Sword_Attack_2_Montage Sword_Attack_3_Montage |
|
Textures | UE4_LOGO_CARD UE4_Mannequin__normals UE4_Mannequin_MAT_MASKA UE4Man_Logo_N |
|
Weapons | Sword | |
Materials | M_Mesh M_White_Inst M_Red_Inst M_Green_Inst M_Blue_Inst M_UE4Man_Body_Inst M_UE4Man_ChesLogo_Inst |
|
Meshes | Cone_2 Cube_2 Cylinder_2 Sphere_2 |
|
Notifies | AN_Begin_Equip AN_Begin_Unequip AN_Begin_Action AN_End_Equip AN_End_Unequip AN_End_Action AN_End_Dead ANS_Combo ANS_Collision |
UE2212_02
Level - LEVEL ABP_Player BP_GameMode |
|||
Character | Animation | Common |
|
OneHand |
|||
Unarmed |
|||
BlendSpaces | BS_Sword BS_Unarmed |
||
Materials |
MaterialLayers |
||
M_UE4Man_Body M_UE4Man_ChestLogo |
|||
Mesh | SK_Mannequin SK_MAnnequin_PhysicsAsset Skel_Mannequin |
||
Montages |
Sword | Sword_Attack_1_Montage Sword_Attack_2_Montage Sword_Attack_3_Montage |
|
Draw_Sword_Montage Enemy_DeadFall_Montage HitReaction_Montage |
|||
Textures | UE4_LOGO_CARD UE4_Mannequin__normals UE4_Mannequin_MAT_MASKA UE4Man_Logo_N |
||
Weapons | Sword |
||
Component | EStateType MovingComponent StateComponent WeaponComponent |
||
Environment |
Materials | Textures | |
Meshes | |||
Obstacle | |||
Materials | M_Mesh M_White_Inst M_Red_Inst M_Green_Inst M_Blue_Inst M_UE4Man_Body_Inst M_UE4Man_ChesLogo_Inst |
||
Meshes | Cone_2 Cube_2 Cylinder_2 Sphere_2 |
||
Notifies | ANS_Equip ANS_Combo AN_BeginAction AN_EndAction |
||
Player | BP_Player | ||
Weapons |
Sword | Combo_Sword - Blueprint Class Actor Weapon_Combo 상속 DT_Equip_Sword |
|
EWeaponType Weapon - Blueprint Class Actor Weapon_Combo - Blueprint Class Actor Weapon 상속 |
키보드 단축키 설정
순서도
Character | Weapon Component | Weapon | ← ANS |
BP_Player → |
Set Sword Mode ↓ Set Mode (Equip) ->Weapon ↓ Change Type |
Weapon Combo ↓ Combo Sword |