목차

     

     


     

     

    무기

     

    int 1~5: 적 그룹 만들기

    BP: Blueprint Class

    BS: Blend Space

    ABP: Animation Blueprint

    AN: Blueprint Class AnimNotify

    ANS: Blueprint Class - AnimNotifyState

    E: Enum 열거형

    DT: Data Table

    UE2212_01

    01_Blueprints Level - LEVEL
    BP_01_Variable
     
    02_Player 02_Player - LEVEL
    ABP_Player

    BP_Player
     
    03_Vector 03_Vector - LEVEL
    03_Vector_Trace - LEVEL
    BP_03_01_Location
    BP_03_02_Direction
    BP_03_03_Trace
     
    04_Sword BP_Sword  
    05_Collision 05_Collision - LEVEL
    BP_05_01_ActorOverlap
    BP_05_02_ComponentOverlap
    BP_05_03_OverlapAndHit
     
    06_Enemy ABP_Enemy
    BP_Enemy
     
    Character Animation Common
    OneHand
    Unarmed
    BlendSpaces BS_Sword        
    BS_Unarmed
    Materials

    MaterialLayers
    M_UE4Man_Body
    M_UE4Man_ChestLogo
    Mesh SK_Mannequin
    SK_MAnnequin_PhysicsAsset
    Skel_Mannequin
    Mixamo Alpha_Body_MAT
    Alpha_Joints_MAT
    Standing_Taunt_Battlecry
    Y_Bot
    Y_Bot_PhysicsAsset
    Y_Bot_Skeleton
    Montages Enemy_DeadFall_Montage
    HitReaction_Montage
    Sword_Attack_1_Montage
    Sword_Attack_2_Montage
    Sword_Attack_3_Montage
    Textures UE4_LOGO_CARD
    UE4_Mannequin__normals
    UE4_Mannequin_MAT_MASKA
    UE4Man_Logo_N
    Weapons Sword
    Materials M_Mesh
    M_White_Inst
    M_Red_Inst
    M_Green_Inst
    M_Blue_Inst
    M_UE4Man_Body_Inst
    M_UE4Man_ChesLogo_Inst
     
    Meshes Cone_2
    Cube_2
    Cylinder_2
    Sphere_2
     
    Notifies AN_Begin_Equip
    AN_Begin_Unequip
    AN_Begin_Action
    AN_End_Equip
    AN_End_Unequip
    AN_End_Action
    AN_End_Dead
    ANS_Combo
    ANS_Collision
     

     

    UE2212_02

      Level - LEVEL
    ABP_Player
    BP_GameMode
     
    Character Animation Common
    OneHand
    Unarmed
    BlendSpaces BS_Sword        
    BS_Unarmed
    Materials

    MaterialLayers
    M_UE4Man_Body
    M_UE4Man_ChestLogo
    Mesh SK_Mannequin
    SK_MAnnequin_PhysicsAsset
    Skel_Mannequin

    Montages
    Sword Sword_Attack_1_Montage
    Sword_Attack_2_Montage
    Sword_Attack_3_Montage
    Draw_Sword_Montage
    Enemy_DeadFall_Montage
    HitReaction_Montage
     
    Textures UE4_LOGO_CARD
    UE4_Mannequin__normals
    UE4_Mannequin_MAT_MASKA
    UE4Man_Logo_N
    Weapons Sword
    Component EStateType
    MovingComponent
    StateComponent
    WeaponComponent
       
    Environment
    Materials Textures  
    Meshes    
    Obstacle    
    Materials M_Mesh
    M_White_Inst
    M_Red_Inst
    M_Green_Inst
    M_Blue_Inst
    M_UE4Man_Body_Inst
    M_UE4Man_ChesLogo_Inst
       
    Meshes Cone_2
    Cube_2
    Cylinder_2
    Sphere_2
       
    Notifies ANS_Equip
    ANS_Combo
    AN_BeginAction
    AN_EndAction
       
    Player BP_Player    
    Weapons
    Sword Combo_Sword - Blueprint Class Actor Weapon_Combo 상속
    DT_Equip_Sword
     
    EWeaponType
    Weapon 
    - Blueprint Class Actor
    Weapon_Combo - Blueprint Class Actor Weapon 상속
       

     

     


    키보드 단축키 설정

     

     

     


     

    순서도

     

    Character Weapon Component Weapon ←  ANS
    BP_Player  →




    Set Sword Mode
     ↓
    Set Mode (Equip) ->Weapon

    Change Type
    Weapon Combo

    Combo Sword
     

     

     


     

     

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