목차

     

     


     

     

     

     

    ABP: Animation Blueprint
    AN: Blueprint Class AnimNotify
    ANS: Blueprint Class - AnimNotifyState

    BP: Blueprint Class
    BS: Blend Space

    BF: Blueprint Function Library
    CS: Matinee Camera Shake
    E: Enum 열거형
    DT: Data Table
    F: 구조체

    I: Blueprint Interface

     

    UE2212_02

      Level - LEVEL
    ABP_Player
    BP_GameMode
    BF_Helper
    IDamage
     
    AdvancedMagicFX12
    Materials  
    Meshes  
    Particles  
    Textures  
    Character Animation Bow
    Common
    Fist
    Hammer
    Parkour
    Sword
    Unarmed
    Wizard
    BlendSpaces BS_Bow
    BS_Fist
    BS_Hammer
    BS_Sword

    BS_Unarmed
    BS_Wizard
    Materials

    MaterialLayers
    M_UE4Man_Body
    M_UE4Man_ChestLogo
    Mesh SK_Mannequin
    SK_MAnnequin_PhysicsAsset
    Skel_Mannequin

    Montages
    Around Around_Montage
    Bow AR_DrawBow_Montage
    AR_ShootAndDraw_Montage
    Common HitReaction_Move_Montage
    HitReaction_Stop_Montage
    Fist Fist_Attack_1_Montage
    Fist_Attack_2_Montage
    Fist_Attack_3_Montage
    Fist_Hitted_Montage
    Hammer Frank_RPG_2Hand_Combo01_1_Montage
    Frank_RPG_2Hand_Combo01_2_Montage
    Frank_RPG_2Hand_Combo01_3_Montage
    Frank_RPG_2Hand_Combo01_4_Montage
    Sword Draw_Sword_Montage
    Sword_Attack_1_Montage
    Sword_Attack_2_Montage
    Sword_Attack_3_Montage
    Warp Warp_Montage
    Enemy_DeadFall_Montage
    HitReaction_Montage
     
    Textures UE4_LOGO_CARD
    UE4_Mannequin__normals
    UE4_Mannequin_MAT_MASKA
    UE4Man_Logo_N
    Weapons Elven Bow
    Greate Hammer
    Sword
    Component EStateType
    MovingComponent
    StateComponent
    WeaponComponent
       
    Effects P_Cube_Mesh_Test
    P_Genno_Weapon_Lightning_01
       
    Enemies BP_Enemy    
    Environment
    Materials Textures  
    Meshes    
    Obstacle    
    InfinityBladeEffects
    Effects
    FX_Combat_Base  
    FX_Materials  
    FX_Meshes  
    FX_Monsters  
    FX_Textures  
    FX_Textures_IB  
    Masters  
    Materials M_Mesh
    M_White_Inst
    M_Red_Inst
    M_Green_Inst
    M_Blue_Inst
    M_UE4Man_Body_Inst
    M_UE4Man_ChesLogo_Inst
       
    Meshes Cone_2
    Cube_2
    Cylinder_2
    Sphere_2
       
    Notifies ANS_Equip
    ANS_Combo
    ANS_Collision
    AN_BeginAction
    AN_EndAction
    AN_CameraShake
       
    Player BP_Player    
    Sounds S_BGM
    S_HitPunch
    S_OneHand_Hit
       

     
    Weapons
    Around Around_FireBall
    Around_FireBall1
    Around_IceBall
    Around_IceBall1
    DT_DoAction_Around
    DT_Equip_Around
    DT_HitData_Around
    Skill_Around
    Weapon_Around
     
    Bow DT_DoAction_Bow
    DT_Equip_Bow
    DT_HitData_Bow
    Skill_Arrow
    Weapon_Bow

     
    FireBall DT_DoAction_FireBall
    DT_Equip_FireBall
    DT_HitData_FireBall

    Skill_FireBall
    Weapon_FireBall
     
    Fist Combo_Fist - Blueprint Class Actor Weapon_Combo 상속
    CS_Fist
    DT_DoAction_Fist

    DT_Equip_Fist
    DT_HitData_Fist
     
    Hammer Combo_Fist - Blueprint Class Actor Weapon_Combo 상속
    CS_Hammer
    DT_DoAction_Hammer
    DT_Equip_Hammer
    DT_HitData_Hammer

     
    Sword Combo_Sword - Blueprint Class Actor Weapon_Combo 상속
    CS_Sword
    DT_DoAction_Sword
    DT_Equip_Sword
    DT_HitData_Sword
     
    Warp Weapon_Warp -  Blueprint Class Actor Weapon 상속
    DT_DoAction_Warp

    DT_Equip_Warp
     
    EWeaponType
    FDoActionData
    FEquipData
    FHitData
    Weapon - Blueprint Class Actor
    Weapon_Combo - Blueprint Class Actor Weapon 상속
    M_Weapon
    Skill
       

     

     

     

     

    플레이어 카메라 시야각 조정

     

     


    BP_Player

     

    • BP_Player - Pawn - Use Controller Rotation Yaw 체크
    • Character Movement - Character Movement (Rotation Settings) - Orient Rotation to Movement 체크 해제

     

    Begin Play

     

     


     

    실행화면

     

     

     


     

     

     

    Bow와 Arrow 장착해제 수정

     

     


    Weapon_Bow

     

    <함수>

    Equip

    • End_Equip
    • Unequip

    Actions

    • DoAction
    • Begin_DoAction
    • End_DoAction

     

    • CreateArrow

     

     


    End Equp

     

    Unequip        (Bow와 Arrow 장착해제 구현)

    • Bow와 Arrow 장착해제
    • Bow를 등쪽으로 장착.
    • Arrow 없애줌
    더보기
    0 1 2 3
    for(int i = 0; i<4; i++)
    {
        if( ==2)
          Remove(2);
    }

     

    0 1 3

     

     

     

     

    DoAction

     

     

    BeginDoAction

     


     

    실행화면

     

     

     


     

     

    Aim 모션 만들기

     

     

     


    AO_Aim 생성

     

    Animation - Aim Offset 1D - Skel_Mannequin - AO_Aim 생성

     

     

     

     


     

    Skel_Mannequin 슬롯 추가

     

    • 창 - 애님 슬롯 매니저 클릭하여 활성화 해준다.
    • 애님 슬롯 매니저 - 슬롯 추가 -  BowBody 추가

     

     


     

    ABP_Character 수정

     

    BowLayer

     

     


     

     

     

    AR_ShootAndDraw_Montage 수정

     

    • 몽타주 - 슬롯을 BowBody로 변경

     

     

     

     

     

     

    Aim 

     

     


     

    Project Setting

     

    • 입력 - 액션 매핑 - SubAction 오른쪽 마우스 버튼 추가 

     

     

    Weapon 수정

     

    <함수>

    Equip

    • Equip
    • Begin_Equip
    • End_Equip

    Unequip

    • Actions
    • DoAction
    • Begin_DoAction
    • End_DoAction

    Sub Action

    • Pressed
    • Released

     

    Pressed, Released 함수 생성

     


     

     

    Weapon Component 수정

     

    Event Graph

    • SubAction에 관한 노드들
    • Pressed, Released 커스텀 이벤트를 만들어 Weapon에서 만든 Pressed와 Released 함수를 불러온다.   

     

    BP_Player 수정

     

    Event Graph > Action

    • SubAction 입력 액션 추가
    • Weapon Component의 PressedReleased를 매핑해준다.

     


     

    Weapon_Bow

     

    <함수>

    Equip

    • End_Equip
    • Unequip

    Actions

    • DoAction
    • Begin_DoAction
    • End_DoAction

    Sub Action

    • Pressed
    • Released

     

    • CreateArrow

     


    End Equp

     

    Unequip 

     

     

    Pressed

    • 변수로 설정한 Arrow(Skill Arrow)를 검증된 Get으로 변환한 후 유효한지 확인  
    • 유효하다면 Pressed 함수 콜

     

    Released

     

     

     


     

    Skill_Aim 생성

     

    Blueprint Class - Actor - Skill - Skill_Aim 생성

     

    Event Graph

    ZoomIn

     

     


     

    FAimData 생성

     

    블루프린 - 구조체 - FAimData 생성

     

     

     

     


     

    실행화면