[UE] Around 피격구현, Fire Ball
목차
Around 피격 구현
ABP: Animation Blueprint
AN: Blueprint Class AnimNotify
ANS: Blueprint Class - AnimNotifyState
BP: Blueprint Class
BS: Blend Space
BF: Blueprint Function Library
CS: Matinee Camera Shake
E: Enum 열거형
DT: Data Table
F: 구조체
I: Blueprint Interface
UE2212_02
Level - LEVEL ABP_Player BP_GameMode BF_Helper IDamage |
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AdvancedMagicFX12 |
Materials | ||
Meshes | |||
Particles | |||
Textures | |||
Character | Animation | Bow | |
Common | |||
Fist | |||
Hammer | |||
Parkour | |||
Sword | |||
Unarmed | |||
Wizard | |||
BlendSpaces | BS_Bow BS_Fist BS_Hammer BS_Sword BS_Unarmed BS_Wizard |
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Materials |
MaterialLayers |
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M_UE4Man_Body M_UE4Man_ChestLogo |
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Mesh | SK_Mannequin SK_MAnnequin_PhysicsAsset Skel_Mannequin |
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Montages |
Around | Around_Montage | |
Common | HitReaction_Move_Montage HitReaction_Stop_Montage |
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Fist | Fist_Attack_1_Montage Fist_Attack_2_Montage Fist_Attack_3_Montage Fist_Hitted_Montage |
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Hammer | Frank_RPG_2Hand_Combo01_1_Montage Frank_RPG_2Hand_Combo01_2_Montage Frank_RPG_2Hand_Combo01_3_Montage Frank_RPG_2Hand_Combo01_4_Montage |
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Sword | Draw_Sword_Montage Sword_Attack_1_Montage Sword_Attack_2_Montage Sword_Attack_3_Montage |
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Warp | Warp_Montage | ||
Enemy_DeadFall_Montage HitReaction_Montage |
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Textures | UE4_LOGO_CARD UE4_Mannequin__normals UE4_Mannequin_MAT_MASKA UE4Man_Logo_N |
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Weapons | Elven Bow | ||
Greate Hammer | |||
Sword |
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Component | EStateType MovingComponent StateComponent WeaponComponent |
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Effects | P_Cube_Mesh_Test P_Genno_Weapon_Lightning_01 |
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Enemies | BP_Enemy | ||
Environment |
Materials | Textures | |
Meshes | |||
Obstacle | |||
InfinityBladeEffects |
Effects |
FX_Combat_Base | |
FX_Materials | |||
FX_Meshes | |||
FX_Monsters | |||
FX_Textures | |||
FX_Textures_IB | |||
Masters | |||
Materials | M_Mesh M_White_Inst M_Red_Inst M_Green_Inst M_Blue_Inst M_UE4Man_Body_Inst M_UE4Man_ChesLogo_Inst |
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Meshes | Cone_2 Cube_2 Cylinder_2 Sphere_2 |
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Notifies | ANS_Equip ANS_Combo ANS_Collision AN_BeginAction AN_EndAction AN_CameraShake |
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Player | BP_Player | ||
Sounds | S_BGM S_HitPunch S_OneHand_Hit |
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Weapons |
Around | Around_FireBall Around_FireBall1 Around_IceBall Around_IceBall1 DT_DoAction_Around DT_Equip_Around DT_HitData_Around Skill_Around Weapon_Around |
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FireBall | DT_DoAction_FireBall DT_Equip_FireBall DT_HitData_FireBall Skill_FireBall Weapon_FireBall |
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Fist | Combo_Fist - Blueprint Class Actor Weapon_Combo 상속 CS_Fist DT_DoAction_Fist DT_Equip_Fist DT_HitData_Fist |
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Hammer | Combo_Fist - Blueprint Class Actor Weapon_Combo 상속 CS_Hammer DT_DoAction_Hammer DT_Equip_Hammer DT_HitData_Hammer |
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Sword | Combo_Sword - Blueprint Class Actor Weapon_Combo 상속 CS_Sword DT_DoAction_Sword DT_Equip_Sword DT_HitData_Sword |
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Warp | Weapon_Warp - Blueprint Class Actor Weapon 상속 DT_DoAction_Warp DT_Equip_Warp |
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EWeaponType FDoActionData FEquipData FHitData Weapon - Blueprint Class Actor Weapon_Combo - Blueprint Class Actor Weapon 상속 M_Weapon Skill |
DT_HitData_Around 생성
Skill_Around 수정
Event Graph
Zoom In
실행화면
Fire Ball 만들기
DT_Equip_FireBall, DT_DoAction_FireBall, DT_HitData_FireBall 생성
DT_Equip_FireBall.csv
DT_DoAction_FireBall.csv
DT_HitData_FireBall.csv
FireBall_Montage 생성
- Hand_R에 소켓 추가 - Hand_FireBall 생성
- Relative Location을 손의 위치에 잘 맞게 조절
- UpperBody로 변경
- Begin_Action, End_Action 키값 주기
BP_Player 입력 액션 추가
Event Graph > Action
ABP_Character 캐시 포즈 추가
AnimGraph
Skill_FireBall 생성
- ProjectileMovement 생성
- ProjectileMovemnet - Initial Speed 1500.0으로 설정
발사체의 속도 = Initial Speed x Velocity
여기서는 1500.0 x (x방향 1, y방향 0, z 방향 0) = x방향으로 1500 속도로 발사
Event Graph
- Projectile Movement - Activation - Auto Active 체크 해제
- Custom Event - Shoot 커스텀 이벤트 생성
- 커스텀 이벤트 Shoot 입력에 InDirection(vector) 생성
- On Component Overlay Begin: 상대방이 FireBall을 맞았을 때 피격을 구현하는 부분
- Skill_Around의 Damaged 커스텀 이벤트 부분을 수정해서 사용.
Weapon_FireBall 생성
Begin Do Action
Do Action
실행화면
'⭐ Unreal Engine > UE RPG Blueprint' 카테고리의 다른 글
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