Collision

BP: Blueprint Class

BS: Blend Space

ABP: Animation Blueprint

AN: Blueprint Class AnimNotify

ANS: Blueprint Class - AnimNotifyState

01_Blueprints Level - LEVEL
BP_01_Variable
 
02_Player 02_Player - LEVEL
ABP_Player

BP_Player
 
03_Vector 03_Vector - LEVEL
03_Vector_Trace - LEVEL
BP_03_01_Location
BP_03_02_Direction
BP_03_03_Trace
 
04_Sword BP_Sword  
05_Collision 05_Collision - LEVEL
BP_05_01_ActorOverlap
BP_05_02_ComponentOverlap
BP_05_03_OverlapAndHit
 
06_Enemy ABP_Enemy
BP_Enemy
 
Character Animation Common
OneHand
Unarmed
BlendSpaces BS_Sword        
BS_Unarmed
Materials

MaterialLayers
M_UE4Man_Body
M_UE4Man_ChestLogo
Mesh SK_Mannequin
SK_MAnnequin_PhysicsAsset
Skel_Mannequin
Mixamo Alpha_Body_MAT
Alpha_Joints_MAT
Standing_Taunt_Battlecry
Y_Bot
Y_Bot_PhysicsAsset
Y_Bot_Skeleton
Montages Enemy_DeadFall_Montage
HitReaction_Montage
Sword_Attack_1_Montage
Sword_Attack_2_Montage
Sword_Attack_3_Montage
Textures UE4_LOGO_CARD
UE4_Mannequin__normals
UE4_Mannequin_MAT_MASKA
UE4Man_Logo_N
Weapons Sword
Materials M_Mesh
M_White_Inst
M_Red_Inst
M_Green_Inst
M_Blue_Inst
M_UE4Man_Body_Inst
M_UE4Man_ChesLogo_Inst
 
Meshes Cone_2
Cube_2
Cylinder_2
Sphere_2
 
Notifies AN_Begin_Equip
AN_Begin_Unequip
AN_Begin_Action
AN_End_Equip
AN_End_Unequip
AN_End_Action
AN_End_Dead
ANS_Combo
ANS_Collision
 

 

 


 

AN_End_Dead 생성

 

GetNotifyName

 

Received Notify

 


 

Enemy_Deadfall_Montage 생성

 

  • 노티파이 추가 - AN_End_Dead를 100프레임에 위치

 


 

BP_Enemy 노드 추가

 

Event Graph

노드접기 한 노드들

Set Damage

Set Color

Set Rotation

Launch

 


 

Retargeting

 

Retargeting

 

Retargeting
Mesh
Skeleton
Animation
  • Skeleton이랑 Animation이랑 같으면 같이 쓸 수 있다.
  • 하지만 둘 다 다를 경우 Skeleton과 Animation 이름을 같게 만들어주는 Retargeting 작업을하면 쓸 수 있다.

 

 

Skel_Mannequin

 

 


 

Mixamo

 


Mixamo 웹사이트

 

https://www.mixamo.com/

 

Mixamo

 

www.mixamo.com

 


Mixamo Plugin 설치

 

 

파일 저장위치

C:\Program Files\Epic Games\UE_4.26\Engine\Plugins\Marketplace\MixamoAnimationRetargeting

Asset63.zip 파일

 


 

 

실행화면

 

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