목차

     

     


     

    Collision

    BP: Blueprint Class

    BS: Blend Space

    ABP: Animation Blueprint

    AN: Blueprint Class AnimNotify

    ANS: Blueprint Class - AnimNotifyState

    01_Blueprints Level - LEVEL
    BP_01_Variable
     
    02_Player 02_Player - LEVEL
    ABP_Player

    BP_Player
     
    03_Vector 03_Vector - LEVEL
    03_Vector_Trace - LEVEL
    BP_03_01_Location
    BP_03_02_Direction
    BP_03_03_Trace
     
    04_Sword BP_Sword  
    05_Collision 05_Collision - LEVEL
    BP_05_01_ActorOverlap
    BP_05_02_ComponentOverlap
    BP_05_03_OverlapAndHit
     
    06_Enemy ABP_Enemy
    BP_Enemy
     
    Character Animation Common
    OneHand
    Unarmed
    BlendSpaces BS_Sword        
    BS_Unarmed
    Materials

    MaterialLayers
    M_UE4Man_Body
    M_UE4Man_ChestLogo
    Mesh SK_Mannequin
    SK_MAnnequin_PhysicsAsset
    Skel_Mannequin
    Mixamo Alpha_Body_MAT
    Alpha_Joints_MAT
    Standing_Taunt_Battlecry
    Y_Bot
    Y_Bot_PhysicsAsset
    Y_Bot_Skeleton
    Montages Enemy_DeadFall_Montage
    HitReaction_Montage
    Sword_Attack_1_Montage
    Sword_Attack_2_Montage
    Sword_Attack_3_Montage
    Textures UE4_LOGO_CARD
    UE4_Mannequin__normals
    UE4_Mannequin_MAT_MASKA
    UE4Man_Logo_N
    Weapons Sword
    Materials M_Mesh
    M_White_Inst
    M_Red_Inst
    M_Green_Inst
    M_Blue_Inst
    M_UE4Man_Body_Inst
    M_UE4Man_ChesLogo_Inst
     
    Meshes Cone_2
    Cube_2
    Cylinder_2
    Sphere_2
     
    Notifies AN_Begin_Equip
    AN_Begin_Unequip
    AN_Begin_Action
    AN_End_Equip
    AN_End_Unequip
    AN_End_Action
    AN_End_Dead
    ANS_Combo
    ANS_Collision
     

     

     


     

    AN_End_Dead 생성

     

    GetNotifyName

     

    Received Notify

     


     

    Enemy_Deadfall_Montage 생성

     

    • 노티파이 추가 - AN_End_Dead를 100프레임에 위치

     


     

    BP_Enemy 노드 추가

     

    Event Graph

    노드접기 한 노드들

    Set Damage

    Set Color

    Set Rotation

    Launch

     


     

    Retargeting

     

    Retargeting

     

    Retargeting
    Mesh
    Skeleton
    Animation
    • Skeleton이랑 Animation이랑 같으면 같이 쓸 수 있다.
    • 하지만 둘 다 다를 경우 Skeleton과 Animation 이름을 같게 만들어주는 Retargeting 작업을하면 쓸 수 있다.

     

     

    Skel_Mannequin

     

     


     

    Mixamo

     


    Mixamo 웹사이트

     

    https://www.mixamo.com/

     

    Mixamo

     

    www.mixamo.com

     


    Mixamo Plugin 설치

     

     

    파일 저장위치

    C:\Program Files\Epic Games\UE_4.26\Engine\Plugins\Marketplace\MixamoAnimationRetargeting

    Asset63.zip 파일

     


     

     

    실행화면

     

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