목차

     

     


     

     

    워프 버그 수정

    ABP: Animation Blueprint
    AN: Blueprint Class AnimNotify
    ANS: Blueprint Class - AnimNotifyState

    BP: Blueprint Class
    BS: Blend Space

    BF: Blueprint Function Library
    CS: Matinee Camera Shake
    E: Enum 열거형
    DT: Data Table
    F: 구조체

    I: Blueprint Interface

     

    UE2212_02

      Level - LEVEL
    ABP_Player
    BP_GameMode
    BF_Helper
    IDamage
     
    AdvancedMagicFX12
    Materials  
    Meshes  
    Particles  
    Textures  
    Character Animation Bow
    Common
    Fist
    Hammer
    Parkour
    Sword
    Unarmed
    Wizard
    BlendSpaces BS_Bow
    BS_Fist
    BS_Hammer
    BS_Sword

    BS_Unarmed
    BS_Wizard
    Materials

    MaterialLayers
    M_UE4Man_Body
    M_UE4Man_ChestLogo
    Mesh SK_Mannequin
    SK_MAnnequin_PhysicsAsset
    Skel_Mannequin

    Montages
    Around Around_Montage
    Common HitReaction_Move_Montage
    HitReaction_Stop_Montage
    Fist Fist_Attack_1_Montage
    Fist_Attack_2_Montage
    Fist_Attack_3_Montage
    Fist_Hitted_Montage
    Hammer Frank_RPG_2Hand_Combo01_1_Montage
    Frank_RPG_2Hand_Combo01_2_Montage
    Frank_RPG_2Hand_Combo01_3_Montage
    Frank_RPG_2Hand_Combo01_4_Montage
    Sword Draw_Sword_Montage
    Sword_Attack_1_Montage
    Sword_Attack_2_Montage
    Sword_Attack_3_Montage
    Warp Warp_Montage
    Enemy_DeadFall_Montage
    HitReaction_Montage
     
    Textures UE4_LOGO_CARD
    UE4_Mannequin__normals
    UE4_Mannequin_MAT_MASKA
    UE4Man_Logo_N
    Weapons Elven Bow
    Greate Hammer
    Sword
    Component EStateType
    MovingComponent
    StateComponent
    WeaponComponent
       
    Effects P_Cube_Mesh_Test
    P_Genno_Weapon_Lightning_01
       
    Enemies BP_Enemy    
    Environment
    Materials Textures  
    Meshes    
    Obstacle    
    InfinityBladeEffects
    Effects
    FX_Combat_Base  
    FX_Materials  
    FX_Meshes  
    FX_Monsters  
    FX_Textures  
    FX_Textures_IB  
    Masters  
    Materials M_Mesh
    M_White_Inst
    M_Red_Inst
    M_Green_Inst
    M_Blue_Inst
    M_UE4Man_Body_Inst
    M_UE4Man_ChesLogo_Inst
       
    Meshes Cone_2
    Cube_2
    Cylinder_2
    Sphere_2
       
    Notifies ANS_Equip
    ANS_Combo
    ANS_Collision
    AN_BeginAction
    AN_EndAction
    AN_CameraShake
       
    Player BP_Player    
    Sounds S_BGM
    S_HitPunch
    S_OneHand_Hit
       

     
    Weapons
    Around Around_FireBall
    Around_FireBall1
    Around_IceBall
    Around_IceBall1
    DT_DoAction_Around
    DT_Equip_Around

    Skill_Around
    Weapon_Around
     
    Fist Combo_Fist - Blueprint Class Actor Weapon_Combo 상속
    CS_Fist
    DT_DoAction_Fist

    DT_Equip_Fist
    DT_HitData_Fist
     
    Hammer Combo_Fist - Blueprint Class Actor Weapon_Combo 상속
    CS_Hammer
    DT_DoAction_Hammer
    DT_Equip_Hammer
    DT_HitData_Hammer

     
    Sword Combo_Sword - Blueprint Class Actor Weapon_Combo 상속
    CS_Sword
    DT_DoAction_Sword
    DT_Equip_Sword
    DT_HitData_Sword
     
    Warp Weapon_Warp -  Blueprint Class Actor Weapon 상속
    DT_DoAction_Warp

    DT_Equip_Warp
     
    EWeaponType
    FDoActionData
    FEquipData
    FHitData
    Weapon - Blueprint Class Actor
    Weapon_Combo - Blueprint Class Actor Weapon 상속
    M_Weapon
    Skill
       

     

     


    Weapon_Warp 수정

     

    Do Action

     

     

    Begin Do Action

     

     


     

    Blocking Volume 생성

     


     

    실행화면

     

     

     

     

     


     

     

    Weapon Around 만들기

     

    Skill Weapon
    Skill_Around Weapon_Around   Weapon_Combo
    -  Around_FireBall
    -  Around_FireBall1
    -  Around_IceBall
    -  Around_IceBall1
         

     

     


     

     

    Weapon Around 생성

     

    Warp와 유사하므로 세부과정은 생략

     

    Project Settings

     

     

    BP_Player

     

     

    Weapon_Around 생성 (Weapon 블루프린트를 상속받음)

     

     

    Around_Montage 생성

     

     

    DT_Equip_Around, DT_DoAction_Around 생성 (Around_Montage를 레퍼런스 복사하여 DT_DoAction_Around에 넣어줌)

     

     

    Weapon_Around에 DT_Equip_Around, DT_DoAction_Around 할당

     

     

    ABP_Player > Anim Graph

     

     


     

    Skill 생성

     

    Blueprint Class - Actor - Skill 생성

     

    Event Graph

     


     

     

    Skill_Around

     

    Skill 블루프린트의 자손 블루프린트 생성 - Skill_Around 생성

     

    Viewport - Component 추가 - Sphere 생성, Particle System 생성

     

     

    Set Rotation Angle 중요!!

    • Set Rotation Angle = 캐릭터 주변을 도는 Ball의 회전과 거리에 관련된 함수  
    • NegativeFalse이면, 양의 방향(=시계 방향)으로 회전.
    • NegativeTrue이면, 음의 방향(=반시계 방향)으로 회전.
    • Speed = 회전하는 Ball의 속도
    • Distance = 회전하는 Ball과 Character와의 거리

     

     

    Event Graph 중요!!

     


     

     

    Around_FireBall, Around_FireBall1, Around_IceBall, Around_IceBall1 생성

     

    Skill Around의 상속을 받는 Around_FireBall 생성

    • Sphere 생성
    • Particle System 생성 - Particles -  Template - P_ky_shot_fire 할당

    같은 방법으로 Around_FireBall1, Around_IceBall, Around_IceBall1 생성

     


     

     

    Weapon_Around 수정

     

    Begin Do Action

     

     

    Do Action

     


     

     

     

    실행화면